Synopsis of Chess Openings: A Tabular Analysis |
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Page 35
... then Castles , with a safe position and two Pawns ahead . 25 Mr. Wormald , in " The Chess Openings , " says Black preserves the Gambit Pawn , with at least an equal position . 31 32 33 34 35 36 P - K4 1 Table XIX . - SCOTCH GAMBIT . 35.
... then Castles , with a safe position and two Pawns ahead . 25 Mr. Wormald , in " The Chess Openings , " says Black preserves the Gambit Pawn , with at least an equal position . 31 32 33 34 35 36 P - K4 1 Table XIX . - SCOTCH GAMBIT . 35.
Page 39
... equal game . 3 If 9 B - KB4 9 Kt - Q6ch , 10 B x Kt 10 Q x B + . 4 The " Handbuch , " 6th edition , gives 9 Kt - QB3 , 10 Q - R4 10 Kt - R3 , 11 Kt - Kt5 + . 5 Continued 14 Q - R4 14 B - B4 , 15 0-0 15 B x KP , 16 B - K2 16 K - K2 + . 6 ...
... equal game . 3 If 9 B - KB4 9 Kt - Q6ch , 10 B x Kt 10 Q x B + . 4 The " Handbuch , " 6th edition , gives 9 Kt - QB3 , 10 Q - R4 10 Kt - R3 , 11 Kt - Kt5 + . 5 Continued 14 Q - R4 14 B - B4 , 15 0-0 15 B x KP , 16 B - K2 16 K - K2 + . 6 ...
Page 52
... Bsq , 14 R - K2 14 Q - B4 + . 9 The " Handbuch " considers the position equal as given above , but Gossip con- tinues 20 K - Ktsq 20 P - KKt4 + , and gives Black a won game . P - K4 Kt - KB3 B - B4 P 52 Table XXXII . - EVANS GAMBIT .
... Bsq , 14 R - K2 14 Q - B4 + . 9 The " Handbuch " considers the position equal as given above , but Gossip con- tinues 20 K - Ktsq 20 P - KKt4 + , and gives Black a won game . P - K4 Kt - KB3 B - B4 P 52 Table XXXII . - EVANS GAMBIT .
Page 117
... We have no space for the variation ; see " Synopsis , " second edition , page 49 . 5 Danish Gambit Declined . This simple method of avoiding complication equal- izes the game . 1 2 3 4 5 6 P - K4 1 Table LXXXIII . — THE DANISH GAMBIT . 117.
... We have no space for the variation ; see " Synopsis , " second edition , page 49 . 5 Danish Gambit Declined . This simple method of avoiding complication equal- izes the game . 1 2 3 4 5 6 P - K4 1 Table LXXXIII . — THE DANISH GAMBIT . 117.
Page 169
... chances appearing to be about equal . White eventually won , Black letting victory slip through his fingers . THE SCOTCH GAMBIT . No very prominent novelty in this Table CXII . continued . - FRENCH DEFENSE . 169 Notes to page 168. ...
... chances appearing to be about equal . White eventually won , Black letting victory slip through his fingers . THE SCOTCH GAMBIT . No very prominent novelty in this Table CXII . continued . - FRENCH DEFENSE . 169 Notes to page 168. ...
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Common terms and phrases
9 Kt 9 Px adopted analysis Anderssen B-Kt5ch better game Bishop Black Blackburne Bx Kt Bx Ktch Bx Pch Chess Club Chess Monthly Chess Player's Chronicle Continued counter attack Counter Gambit defense EVANS GAMBIT Giuoco Piano Handbuch Herr K-Bsq K-Ktl K-Ktsq K-Qsq K-Rsq Knights Kt 9 Kt B-Kt3 Kt Bx Kt P-Q3 Kt Px Kt x Kt Kt x Pch Kt x Q Kt-B3 Bx Kt-B6ch Kt-KKt5 Kt-Kt5ch KtxKt line of play London Congress match mate Morphy Notes opening P-Q4 Kt P-Q4 Px Pawn position Potter Px Kt Px P Kt Px P Kt-B3 Px P Px Q x Kt Q x Q Q-K2 Kt Q-Ksq Q-Qsq R-Bsq R-Ksq R-Qsq reply Rosenthal Ruy Lopez Rx Kt says second player Steinitz Tschigorin variation Vienna Congress Wayte White Winawer wins x Pch Zukertort
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Page 242 - RULES FOR PLAYING THE GAME AT ODDS. I. In games where one player gives the odds of a piece, or " the exchange," or allows his opponent to count drawn games as won, or agrees to check-mate with a particular man, or on a particular square, he has the right to choose the men, and to move first, unless an arrangement to the contrary is agreed to between the combatants. II. When the odds of Pawn and one move, or Pawn and more than one move are given, the Pawn given must be the King's Bishop's Pawn when...
Page 240 - A player who touches with his hand (except accidentally) one of his own men when it is his turn to play, must move it if it can be legally moved, unless before touching it he...
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Page 241 - COUNTING FIFTY MOVES. If, at any period during a game, either player persist in repeating a particular check, or series of checks, or persist in repeating any particular line of play which does not advance the game ; or if " a game-ending" be of doubtful character as to its being a win or a draw ; or if a win be possible, but the skill to force the game questionable ; then either player may demand judgment of the Umpire as to its being a proper game to be determined as drawn at the end of fifty additional...
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Page 241 - No complaint respecting an adversary's time can be considered, unless this rule be strictly complied with. But nothing herein is intended to affect the penalty for exceeding the time limit as registered. ABANDONING THE GAME. If either player abandon the game by quitting the table in anger, or in an otherwise offensive manner; or by momentarily resigning the game; or refuses to abide by the decision of the Umpire, the game must be scored against him. If a player absent himself from the table, or manifestly...
Page 241 - Л stale-mate is a drawn game. TIME LIMIT. The penalty for exceeding the time limit is the forfeiture of the game. It shall be the duty of each player, as soon as his move be made, to stop his own register of time and start that of his opponent, whether the time be taken by clocks, sand-glasses, or otherwise. No complaint respecting an adversary's time can be considered, unless this rule be strictly complied with. But nothing herein is intended to affect the penalty for exceedicg the time limit as...
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