Technological Aspects of Virtual Organizations: Enabling the Intelligent EnterpriseThis textbook was inspired by an undergraduate elective course given on virtual organizations and technology. The instructor could not find a suitable text that covered both the organizational and technological aspects including examples based on today's industry. Other books were either too strategic or too technical for an audience of undergraduate business and technology students who were to use the book. But why was that the case? For the same reason that business and IT people in industry tended not to speak the same "language": indeed, the integration of technology into business strategy has been a recent occurrence, and traditional strategy issues have been decided too high in the organizational structure while technology was too detailed in tactical implementation. With the Internet and the advent of e-commerce, m-commerce, and c-commerce (and the other letters of the alphabet soon to follow), business and technology finally started to become closer, and the interest in technology as an enabler for strategic business decision-making evolved into a mainstream concept. How are we defining a virtual organization? Most definitions of the concept of virtual organizations start with stating that it is "a network between organisations or individuals . . . ". The Oxford Concise Dictionary defines 'virtual' as: "that is such/or practical purposes, though not in name or according to a strict definition. " An organization may be thought of as a number of individuals systematically united for some end or work. |
Contents
INDIVIDUALS AND TECHNOLOGY INTERFACES | 1 |
11 USE OF TECHNOLOGY BY INDIVIDUALS IN THE CONTEXT OF VIRTUAL ORGANIZATIONS | 2 |
112 Study of HCI | 3 |
12 HYPERTEXT | 5 |
121 Aspects of the History of Hypertext modified text from Nielson 1990 | 6 |
122 Conceptual variables for hypertext development modified from Romiszowski and Abrahamson 1992 | 12 |
123 The Architecture of Hypertext Systems | 15 |
124 The Primary User Interface Issues | 16 |
31 TECHNOLOGY OF COMPUTER NETWORKS AND INTEGRATION INTO CORPORATE CAMPUSES | 84 |
312 TCPIP Network Model | 86 |
313 For Virtual Organizations Why Does OSI Matter? | 87 |
The Difference between LAN WAN and MAN | 88 |
315 Communication Software and Network Management | 90 |
316 The Internet as a Communication Network | 91 |
317 Networked Applications | 94 |
32 VIRTUAL NETWORKS IN CORPORATIONS | 97 |
125 Some HypertextLevel Aspects | 19 |
126 Major Systems | 20 |
127 Internet Systems with Hypertext or Hypermedia | 22 |
128 Applications of Hypertext | 23 |
1210 Authoring Hypertext | 24 |
1211 Usability and Intelligent Hypertext | 28 |
132 Multimedia in Internet | 30 |
BOXMINDCOM | 39 |
OPEN HYPERMEDIA FOR SOFTWARE PROJECT MANAGEMENT | 40 |
16 KEY TERMS | 42 |
17 REVIEW QUESTIONS | 43 |
GROUPS AND COLLABORATIVE TECHNOLOGY | 45 |
21 COLLABORATIVE SYSTEMS AND PRINCIPLES | 46 |
211 Messaging Systems | 47 |
212 Conferencing Systems | 48 |
213 Intelligent Agent Systems | 49 |
215 Coauthoring and Argumentation Systems | 51 |
217 Calendaring and Scheduling CS | 54 |
218 Conferencing | 56 |
Factors in Decision Making | 60 |
2110 Multiparticipant DecisionMaker MDM Rationale | 62 |
2111 Motivation and Methods | 63 |
22 GROUPWARE APPLICATIONS AND INTRANETS | 67 |
221 Asynchronous Groupware Definitions | 68 |
222 Synchronous or Real Time Groupware Definitions | 69 |
223 Ideal Groupware | 70 |
224 Groupware vs Intranet | 72 |
226 Enterprise Network Environment | 75 |
227 Application Gateways | 76 |
229 Starting an intranet | 77 |
2210 Intranet Reference Model | 78 |
INDUSTRY COLLABORATION VIA ISWORLD NET | 80 |
24 KEY TERMS | 81 |
25 REVIEW QUESTIONS | 82 |
CORPORATIONS AND NETWORKS | 83 |
321 Learning and Communities of Practice | 98 |
The Role of Trust | 102 |
CISCOS ELEARNING FORTIFYING A SOLID ENVIRONMENT | 104 |
34 KEY TERMS | 106 |
35 REVIEW QUESTIONS | 107 |
OVERALL VIRTUAL CONCERNS | 109 |
42 RELIABILITY AND RESPONSIBILITY OF TECHNOLOGY | 113 |
421 Management Functions | 114 |
423 Technological Leverage | 115 |
424 Organizational Complexity | 116 |
425 Organizing the Virtual Partners | 117 |
427 Coordination and Control | 118 |
428 Technology Implications for Employees of Virtual Organizations | 120 |
429 Steps to Increase Effectiveness | 123 |
43 VIRTUAL ORGANIZATIONS AND THE LAW | 124 |
Contracts | 125 |
No Written Contracts | 127 |
435 Tax Consequences | 128 |
438 Who Represents a Virtual Organization? | 129 |
INDIVIDUAL GROUP OR CORPORATION | 130 |
GRID COMPUTING VIA SURFNET | 133 |
451 Extension of SURFnetS | 135 |
47 REVIEW QUESTIONS | 137 |
PEOPLE AND TECHNOLOGY | 139 |
51 PRODUCT DEVELOPMENT AND CUSTOMIZATION VIA VIRTUAL TECHNOLOGY | 140 |
52 VIRTUAL MANUFACTURING | 142 |
53 SUPPLY CHAIN INTEGRATION | 144 |
54 EPROCUREMENT | 147 |
MACH SPEED PRODUCT DEVELOPMENT INSIDE THE SKUNK WORKS | 150 |
56 KEY TERMS | 154 |
57 REVIEW QUESTIONS | 155 |
REFERENCES | 156 |
162 | |
Other editions - View all
Technological Aspects of Virtual Organizations: Enabling the Intelligent ... Alea M. Fairchild No preview available - 2014 |
Technological Aspects of Virtual Organizations: Enabling the Intelligent ... Alea M. Fairchild No preview available - 2010 |
Common terms and phrases
activities allow application gateways Area Network audio browser client collaboration communication communities of practice companies conferencing connection coordination corporate cost create CTSS customers database decision document e-learning e-mail e-procurement electronic employees enabling enterprise environment example extranet files firewall format functions global graphics groupware HyperCard hypermedia hypertext system images individual integrated interaction interface Internet intranet issues Kaplan and Bartlett knowledge layer learner learning Local Area Network manufacturing messages multimedia multiple nodes Nunamaker operating organizational OSI model overview participants partners Product Lifecycle Management protocol QuickTime requires Retrieved June 2003 server shared standards streaming structure Sun Microsystems suppliers supply chain SURFnet task TCP/IP teams Trusted Information System users videoconferencing virtual alliances virtual organizations